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GunTurtle

1 Game Reviews w/ Response

All 7 Reviews

Good! Some of the best tile art I've seen in a PICO-8 game. Takes a little bit to become fun instead of frustrating, but the good parts are really strong. You're good at introducing new obstacles and using them in creative ways (I got as far as the blue note blocks)- it takes a while to get past a new room, but it feels like every time I do there's something new to play with.
There's a few rooms that have water at the bottom, and I found it rewarding when I was able to react quickly and swim instead of falling down another screen. I wish there were more opportunities to save myself from falling like that.

garbo111 responds:

Being able to introduce lots of new elements naturally was a big priority (discovery & expansions on movement are a big draw for me in this genre) so it feels nice to have that recognized. Regarding level design, having to ensure difficulty + obstacle density + fall distance + safe areas + appealing structure + consistent failure sequences all play well with each other made it by far the most difficult & time consuming part of making the game, especially limited to a single screen of width. In some areas I wished I had tuned these a bit differently to give the player more opportunities to catch themselves (although the stun is going to prevent this anyways in a lot of instances.) Thanks for the feedback.

Animation, PICO-8 gamedev.

Boston, MA

Joined on 3/24/16

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